The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition AGPUBuffer.hpp:7
virtual void Create(Engine::Core &core)=0
virtual const wgpu::Buffer & GetBuffer() const =0
virtual ~AGPUBuffer()=default
virtual void Destroy(Engine::Core &core)=0
virtual bool IsCreated(Engine::Core &core) const =0
virtual void Update(Engine::Core &core)=0
Definition AGPUBuffer.hpp:6