Engine²
Open-source game engine written in C++.
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Breakable

fixed constraint:

anchor,
piece,
glm::vec3(0, -0.5f, 0),
glm::vec3(0, 0.5f, 0),
);
static ConstraintSettings Breakable(float force, float torque=0.0f)
Create settings for a breakable constraint.
Definition ConstraintSettings.hpp:156
static FixedConstraint Create(Engine::EntityId a, Engine::EntityId b, const glm::vec3 &pointA=glm::vec3(0.0f), const glm::vec3 &pointB=glm::vec3(0.0f), const ConstraintSettings &constraintSettings=ConstraintSettings::Rigid())
Create a fixed constraint between two bodies.
Definition FixedConstraint.hpp:148