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Engine²
Open-source game engine written in C++.
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Generate a volumetric jelly cube mesh (3D grid).
Generate a volumetric jelly cube mesh (3D grid)Creates a 3D grid of vertices (gridSize³ total) with surface faces for rendering. Unlike GenerateCubeMesh (surface-only), this creates internal vertices needed for volumetric soft body simulation.
| gridSize | Number of vertices per axis (minimum 2). Total vertices = gridSize³ |
| spacing | Distance between adjacent vertices (default: 0.1) |
a jelly cube: