Engine²
Open-source game engine written in C++.
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Ragdoll

joint:

// Connect upper arm to shoulder
torso,
upperArm,
glm::vec3(0.5f, 1.0f, 0), // Shoulder position on torso
glm::vec3(-0.2f, 0, 0), // Top of upper arm
);
static ConstraintSettings Soft(float stiff=0.5f, float damp=0.1f)
Create settings for a soft spring-like constraint.
Definition ConstraintSettings.hpp:176
static PointConstraint Create(Engine::EntityId a, Engine::EntityId b, const glm::vec3 &pointA=glm::vec3(0.0f), const glm::vec3 &pointB=glm::vec3(0.0f), const ConstraintSettings &constraintSettings=ConstraintSettings::Rigid())
Create a point constraint between two bodies.
Definition PointConstraint.hpp:146