Engine²
Open-source game engine written in C++.
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VehicleRPMUpdate.hpp
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1#pragma once
2
3#include "core/Core.hpp"
4
5namespace Physics::System {
6
11void VehicleRPMUpdate(Engine::Core &core);
12
13} // namespace Physics::System
Definition CharacterControllerSystem.cpp:15
void VehicleRPMUpdate(Engine::Core &core)
Update per-vehicle RPM telemetry from Jolt controller. Runs in FixedTimeUpdate.
Definition VehicleRPMUpdate.cpp:13