Engine²
Open-source game engine written in C++.
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VehicleRPMUpdate.hpp
Go to the documentation of this file.
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#pragma once
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#include "
core/Core.hpp
"
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namespace
Physics::System
{
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void
VehicleRPMUpdate
(Engine::Core &core);
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}
// namespace Physics::System
Core.hpp
Physics::System
Definition
CharacterControllerSystem.cpp:15
Physics::System::VehicleRPMUpdate
void VehicleRPMUpdate(Engine::Core &core)
Update per-vehicle RPM telemetry from Jolt controller. Runs in FixedTimeUpdate.
Definition
VehicleRPMUpdate.cpp:13
src
plugin
physics
src
system
VehicleRPMUpdate.hpp
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