Engine²
Open-source game engine written in C++.
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CameraMovement::Utils::DefaultBehavior Member List

This is the complete list of members for CameraMovement::Utils::DefaultBehavior, including all inherited members.

_coreCameraMovement::Utils::DefaultBehaviorprivate
_cursorPosCallbackIdCameraMovement::Utils::DefaultBehaviorprivate
_mouseButtonCallbackIdCameraMovement::Utils::DefaultBehaviorprivate
CursorPosCallback(Engine::Core &core, double xpos, double ypos)CameraMovement::Utils::DefaultBehaviorinlineprivatestatic
DefaultBehavior()=defaultCameraMovement::Utils::DefaultBehavior
DefaultBehavior(Engine::Core &core)CameraMovement::Utils::DefaultBehaviorinlineexplicit
HandleJoystickInput(Resource::CameraManager &manager, Object::Component::Transform &transform, float deltaTime)CameraMovement::Utils::DefaultBehaviorinlineprivate
HandleTranslation(Input::Resource::InputManager &inputManager, Object::Component::Transform &transform, float speed, float deltaTime)CameraMovement::Utils::DefaultBehaviorinlineprivate
ICameraBehavior()=defaultCameraMovement::Utils::ICameraBehavior
ICameraBehavior(Engine::Core &)CameraMovement::Utils::ICameraBehaviorinlineexplicit
MouseButtonCallback(Engine::Core &core, int button, int action, int)CameraMovement::Utils::DefaultBehaviorinlineprivatestatic
Update(Engine::Core &core, Resource::CameraManager &manager, Object::Component::Transform &transform, Object::Component::Camera &camera, float deltaTime) overrideCameraMovement::Utils::DefaultBehaviorinlinevirtual
~DefaultBehavior() overrideCameraMovement::Utils::DefaultBehaviorinline
~ICameraBehavior()=defaultCameraMovement::Utils::ICameraBehaviorvirtual