Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::CameraGPUBuffer Member List

This is the complete list of members for DefaultPipeline::Resource::CameraGPUBuffer, including all inherited members.

_bufferDefaultPipeline::Resource::CameraGPUBufferprivate
_CreateBuffer(const Graphic::Resource::DeviceContext &context)DefaultPipeline::Resource::CameraGPUBufferinlineprivate
_entityDefaultPipeline::Resource::CameraGPUBufferprivate
_isCreatedDefaultPipeline::Resource::CameraGPUBufferprivate
_UpdateBuffer(const Object::Component::Camera &camera, const Object::Component::Transform &transform, const Graphic::Resource::Context &context)DefaultPipeline::Resource::CameraGPUBufferinlineprivate
CameraGPUBuffer(Engine::Entity entity)DefaultPipeline::Resource::CameraGPUBufferinlineexplicit
Create(Engine::Core &core) overrideDefaultPipeline::Resource::CameraGPUBufferinlinevirtual
Destroy(Engine::Core &) overrideDefaultPipeline::Resource::CameraGPUBufferinlinevirtual
Destroy()DefaultPipeline::Resource::CameraGPUBufferinline
GetBuffer() const overrideDefaultPipeline::Resource::CameraGPUBufferinlinevirtual
IsCreated(Engine::Core &) const overrideDefaultPipeline::Resource::CameraGPUBufferinlinevirtual
Update(Engine::Core &core) overrideDefaultPipeline::Resource::CameraGPUBufferinlinevirtual
~AGPUBuffer()=defaultGraphic::Resource::AGPUBuffervirtual
~CameraGPUBuffer() overrideDefaultPipeline::Resource::CameraGPUBufferinline