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Engine²
Open-source game engine written in C++.
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This is the complete list of members for DefaultPipeline::Resource::IndexGPUBuffer, including all inherited members.
| _buffer | DefaultPipeline::Resource::IndexGPUBuffer | private |
| _entity | DefaultPipeline::Resource::IndexGPUBuffer | private |
| _isCreated | DefaultPipeline::Resource::IndexGPUBuffer | private |
| Create(Engine::Core &core) override | DefaultPipeline::Resource::IndexGPUBuffer | inlinevirtual |
| Destroy(Engine::Core &core) override | DefaultPipeline::Resource::IndexGPUBuffer | inlinevirtual |
| Destroy() | DefaultPipeline::Resource::IndexGPUBuffer | inline |
| GetBuffer() const override | DefaultPipeline::Resource::IndexGPUBuffer | inlinevirtual |
| IndexGPUBuffer(Engine::Entity entity) | DefaultPipeline::Resource::IndexGPUBuffer | inlineexplicit |
| IsCreated(Engine::Core &core) const override | DefaultPipeline::Resource::IndexGPUBuffer | inlinevirtual |
| Update(Engine::Core &core) override | DefaultPipeline::Resource::IndexGPUBuffer | inlinevirtual |
| ~AGPUBuffer()=default | Graphic::Resource::AGPUBuffer | virtual |
| ~IndexGPUBuffer() override | DefaultPipeline::Resource::IndexGPUBuffer | inline |