Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::MaterialGPUBuffer Member List

This is the complete list of members for DefaultPipeline::Resource::MaterialGPUBuffer, including all inherited members.

_bufferDefaultPipeline::Resource::MaterialGPUBufferprivate
_CreateBuffer(const Graphic::Resource::DeviceContext &context)DefaultPipeline::Resource::MaterialGPUBufferinlineprivate
_debugNameDefaultPipeline::Resource::MaterialGPUBufferprivate
_entityDefaultPipeline::Resource::MaterialGPUBufferprivate
_isCreatedDefaultPipeline::Resource::MaterialGPUBufferprivate
_UpdateBuffer(const Object::Component::Material &materialComponent, const Graphic::Resource::Context &context)DefaultPipeline::Resource::MaterialGPUBufferinlineprivate
_UpdateDebugName()DefaultPipeline::Resource::MaterialGPUBufferinlineprivate
Create(Engine::Core &core) overrideDefaultPipeline::Resource::MaterialGPUBufferinlinevirtual
Destroy(Engine::Core &core) overrideDefaultPipeline::Resource::MaterialGPUBufferinlinevirtual
Destroy()DefaultPipeline::Resource::MaterialGPUBufferinline
GetBuffer() const overrideDefaultPipeline::Resource::MaterialGPUBufferinlinevirtual
GetDebugName() constDefaultPipeline::Resource::MaterialGPUBufferinline
IsCreated(Engine::Core &core) const overrideDefaultPipeline::Resource::MaterialGPUBufferinlinevirtual
MaterialGPUBuffer(Engine::Entity entity)DefaultPipeline::Resource::MaterialGPUBufferinlineexplicit
MaterialGPUBuffer(void)DefaultPipeline::Resource::MaterialGPUBufferinlineexplicit
prefixDefaultPipeline::Resource::MaterialGPUBufferinlinestatic
SetMaterial(const Engine::Core &core, const Object::Component::Material &material)DefaultPipeline::Resource::MaterialGPUBufferinline
Update(Engine::Core &core) overrideDefaultPipeline::Resource::MaterialGPUBufferinlinevirtual
~AGPUBuffer()=defaultGraphic::Resource::AGPUBuffervirtual
~MaterialGPUBuffer() overrideDefaultPipeline::Resource::MaterialGPUBufferinline