Engine²
Open-source game engine written in C++.
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DefaultPipeline::Resource::TransformGPUBuffer Member List

This is the complete list of members for DefaultPipeline::Resource::TransformGPUBuffer, including all inherited members.

_bufferDefaultPipeline::Resource::TransformGPUBufferprivate
_CreateBuffer(const Graphic::Resource::DeviceContext &context)DefaultPipeline::Resource::TransformGPUBufferinlineprivate
_entityDefaultPipeline::Resource::TransformGPUBufferprivate
_isCreatedDefaultPipeline::Resource::TransformGPUBufferprivate
_UpdateBuffer(const Object::Component::Transform &transformComponent, const Graphic::Resource::Context &context)DefaultPipeline::Resource::TransformGPUBufferinlineprivate
Create(Engine::Core &core) overrideDefaultPipeline::Resource::TransformGPUBufferinlinevirtual
Destroy(Engine::Core &core) overrideDefaultPipeline::Resource::TransformGPUBufferinlinevirtual
Destroy()DefaultPipeline::Resource::TransformGPUBufferinline
GetBuffer() const overrideDefaultPipeline::Resource::TransformGPUBufferinlinevirtual
IsCreated(Engine::Core &core) const overrideDefaultPipeline::Resource::TransformGPUBufferinlinevirtual
TransformGPUBuffer(Engine::Entity entity)DefaultPipeline::Resource::TransformGPUBufferinlineexplicit
Update(Engine::Core &core) overrideDefaultPipeline::Resource::TransformGPUBufferinlinevirtual
~AGPUBuffer()=defaultGraphic::Resource::AGPUBuffervirtual
~TransformGPUBuffer() overrideDefaultPipeline::Resource::TransformGPUBufferinline