Engine²
Open-source game engine written in C++.
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Engine::Core Member List
This is the complete list of members for
Engine::Core
, including all inherited members.
_defaultScheduler
Engine::Core
private
_plugins
Engine::Core
private
_registry
Engine::Core
private
_running
Engine::Core
private
_schedulers
Engine::Core
private
_schedulersToDelete
Engine::Core
private
AddPlugin
()
Engine::Core
private
AddPlugins
()
Engine::Core
ClearEntities
()
Engine::Core
Core
()
Engine::Core
CreateEntity
()
Engine::Core
DeleteResource
()
Engine::Core
inline
DeleteScheduler
()
Engine::Core
GetRegistry
()
Engine::Core
inline
GetRegistry
() const
Engine::Core
inline
GetResource
()
Engine::Core
inline
GetResource
() const
Engine::Core
inline
GetScheduler
()
Engine::Core
inline
GetScheduler
(std::type_index id)
Engine::Core
inline
HasPlugin
() const
Engine::Core
HasPlugin
(std::type_index type) const
Engine::Core
HasResource
() const
Engine::Core
inline
IsEntityValid
(Id entity) const
Engine::Core
IsRunning
()
Engine::Core
KillEntity
(Id entity)
Engine::Core
RegisterResource
(TResource &&resource)
Engine::Core
inline
RegisterScheduler
(Args &&...args)
Engine::Core
inline
RegisterSystem
(Systems... systems)
Engine::Core
inline
RegisterSystem
(Systems... systems)
Engine::Core
inline
RegisterSystemWithErrorHandler
(System system, ErrorCallback callback)
Engine::Core
inline
RegisterSystemWithErrorHandler
(System system, ErrorCallback callback)
Engine::Core
inline
Registry
typedef
Engine::Core
RemoveDependencyAfter
()
Engine::Core
inline
RemoveDependencyBefore
()
Engine::Core
inline
RunCore
()
Engine::Core
RunSystems
()
Engine::Core
SetDefaultScheduler
()
Engine::Core
inline
SetDefaultScheduler
(std::type_index scheduler)
Engine::Core
inline
SetErrorPolicyForAllSchedulers
(Scheduler::SchedulerErrorPolicy policy)
Engine::Core
SetSchedulerAfter
()
Engine::Core
inline
SetSchedulerBefore
()
Engine::Core
inline
Stop
()
Engine::Core
~Core
()
Engine::Core
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