Engine²
Open-source game engine written in C++.
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FunctionUtils::FunctionContainer< TReturn, TArgs > Member List

This is the complete list of members for FunctionUtils::FunctionContainer< TReturn, TArgs >, including all inherited members.

_idToIteratorFunctionUtils::FunctionContainer< TReturn, TArgs >private
_orderedFunctionsFunctionUtils::FunctionContainer< TReturn, TArgs >private
AddFunction(TCallable callable)FunctionUtils::FunctionContainer< TReturn, TArgs >
AddFunction(std::unique_ptr< FunctionType > &&function)FunctionUtils::FunctionContainer< TReturn, TArgs >
AddFunction(TCallable callable)FunctionUtils::FunctionContainer< TReturn, TArgs >
AddFunctions(TFunctions... functions)FunctionUtils::FunctionContainer< TReturn, TArgs >inline
Contains(FunctionID id) constFunctionUtils::FunctionContainer< TReturn, TArgs >inline
DeleteFunction(FunctionID id)FunctionUtils::FunctionContainer< TReturn, TArgs >
FunctionContainer()=defaultFunctionUtils::FunctionContainer< TReturn, TArgs >
FunctionContainer(const FunctionContainer &)=deleteFunctionUtils::FunctionContainer< TReturn, TArgs >
FunctionContainer(FunctionContainer &&) noexcept=defaultFunctionUtils::FunctionContainer< TReturn, TArgs >
FunctionType typedefFunctionUtils::FunctionContainer< TReturn, TArgs >
GetFunctions()FunctionUtils::FunctionContainer< TReturn, TArgs >inline
IsEmpty() constFunctionUtils::FunctionContainer< TReturn, TArgs >inline
operator=(const FunctionContainer &)=deleteFunctionUtils::FunctionContainer< TReturn, TArgs >
operator=(FunctionContainer &&) noexcept=defaultFunctionUtils::FunctionContainer< TReturn, TArgs >
Size() constFunctionUtils::FunctionContainer< TReturn, TArgs >inline
~FunctionContainer()=defaultFunctionUtils::FunctionContainer< TReturn, TArgs >