Engine²
Open-source game engine written in C++.
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Graphic::Resource::GraphicSettings Member List

This is the complete list of members for Graphic::Resource::GraphicSettings, including all inherited members.

_GetRequiredFeature(const wgpu::FeatureName &feature)Graphic::Resource::GraphicSettingsinlineprivate
_GetRequiredFeature(const wgpu::FeatureName &feature) constGraphic::Resource::GraphicSettingsinlineprivate
AddRequiredFeature(wgpu::FeatureName feature)Graphic::Resource::GraphicSettingsinline
GetOnErrorCallback() constGraphic::Resource::GraphicSettingsinline
GetPowerPreference() constGraphic::Resource::GraphicSettingsinline
GetRequiredFeatures() constGraphic::Resource::GraphicSettingsinline
GetWantedLimits()Graphic::Resource::GraphicSettingsinline
GetWindowSystem() constGraphic::Resource::GraphicSettingsinline
GraphicSettings()=defaultGraphic::Resource::GraphicSettings
HasRequiredFeature(wgpu::FeatureName feature) constGraphic::Resource::GraphicSettingsinline
onErrorCallbackGraphic::Resource::GraphicSettingsprivate
powerPreferenceGraphic::Resource::GraphicSettingsprivate
RemoveRequiredFeature(wgpu::FeatureName feature)Graphic::Resource::GraphicSettingsinline
RequiredFeatureContainer typedefGraphic::Resource::GraphicSettingsprivate
requiredFeaturesGraphic::Resource::GraphicSettingsprivate
SetOnErrorCallback(WGPUUncapturedErrorCallback callback)Graphic::Resource::GraphicSettingsinline
SetPowerPreference(PowerPreference preference)Graphic::Resource::GraphicSettingsinline
SetWindowSystem(WindowSystem system)Graphic::Resource::GraphicSettingsinline
wantedLimitsGraphic::Resource::GraphicSettingsprivate
windowSystemGraphic::Resource::GraphicSettingsprivate
~GraphicSettings()=defaultGraphic::Resource::GraphicSettings