Engine²
Open-source game engine written in C++.
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Graphic::Resource::RenderGraph Member List

This is the complete list of members for Graphic::Resource::RenderGraph, including all inherited members.

_dependenciesGraphic::Resource::RenderGraphprivate
_dirtyGraphic::Resource::RenderGraphprivate
_orderedIDsGraphic::Resource::RenderGraphprivate
_renderPassesGraphic::Resource::RenderGraphprivate
Add(std::string_view name, TRenderPass &&renderPass)Graphic::Resource::RenderGraphinline
Contains(std::string_view name) constGraphic::Resource::RenderGraph
Execute(Engine::Core &core)Graphic::Resource::RenderGraph
GetID(std::string_view name)Graphic::Resource::RenderGraphinlineprivatestatic
ID typedefGraphic::Resource::RenderGraphprivate
operator=(const RenderGraph &)=deleteGraphic::Resource::RenderGraph
operator=(RenderGraph &&)=defaultGraphic::Resource::RenderGraph
ProcessDependencies(ID current, std::queue< ID > &queue, std::unordered_map< ID, size_t, IDHash > &inDegree) constGraphic::Resource::RenderGraphprivate
Remove(std::string_view name)Graphic::Resource::RenderGraph
RenderGraph(void)=defaultGraphic::Resource::RenderGraph
RenderGraph(const RenderGraph &)=deleteGraphic::Resource::RenderGraph
RenderGraph(RenderGraph &&)=defaultGraphic::Resource::RenderGraph
SetDependency(std::string_view nameBefore, std::string_view nameAfter)Graphic::Resource::RenderGraph
TopologicalSort(void)Graphic::Resource::RenderGraphprivate
Update(void)Graphic::Resource::RenderGraphprivate
~RenderGraph()=defaultGraphic::Resource::RenderGraph