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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Graphic::Resource::Shader, including all inherited members.
| _createShaderModule(std::string_view name, std::string_view source, const wgpu::Device &device) | Graphic::Resource::Shader | inlineprivatestatic |
| _createVertexBufferLayouts(const ShaderDescriptor &descriptor) | Graphic::Resource::Shader | inlineprivatestatic |
| Create(const ShaderDescriptor &descriptor, Context &context) | Graphic::Resource::Shader | inlinestatic |
| descriptor | Graphic::Resource::Shader | private |
| GetBindGroupLayout(uint32_t groupIndex=0) const | Graphic::Resource::Shader | inline |
| GetDescriptor() const | Graphic::Resource::Shader | inline |
| GetPipeline() const | Graphic::Resource::Shader | inline |
| operator=(Shader &&other) noexcept | Graphic::Resource::Shader | inline |
| operator=(const Shader &)=delete | Graphic::Resource::Shader | |
| pipeline | Graphic::Resource::Shader | private |
| Shader(Shader &&other) noexcept | Graphic::Resource::Shader | inline |
| Shader(const Shader &)=delete | Graphic::Resource::Shader | |
| Shader(void)=default | Graphic::Resource::Shader | private |
| ~Shader() | Graphic::Resource::Shader | inlinevirtual |