Engine²
Open-source game engine written in C++.
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MockRenderPass Member List

This is the complete list of members for MockRenderPass, including all inherited members.

_boundShaderGraphic::Resource::ARenderPassprivate
_inputsGraphic::Resource::ARenderPassprivate
_nameGraphic::Resource::ARenderPassprivate
_outputsGraphic::Resource::ARenderPassprivate
AddInput(uint32_t groupIndex, std::string_view bindGroupName)Graphic::Resource::ARenderPassinline
AddOutput(uint32_t id, ColorOutput &&output)Graphic::Resource::ARenderPassinline
AddOutput(DepthOutput &&output)Graphic::Resource::ARenderPassinline
ARenderPass(std::string_view name)Graphic::Resource::ARenderPassinlineexplicit
BindShader(std::string_view shaderName)Graphic::Resource::ARenderPassinline
Execute(Engine::Core &core) overrideMockRenderPassinlinevirtual
executeCountMockRenderPass
executionOrderMockRenderPassstatic
GetBoundShader(void) constGraphic::Resource::ARenderPassinline
GetInputs(void) constGraphic::Resource::ARenderPassinline
GetName(void) constGraphic::Resource::ARenderPassinline
GetOutputs(void) constGraphic::Resource::ARenderPassinline
GetOutputs(void)Graphic::Resource::ARenderPassinline
MockRenderPass()MockRenderPassinlineexplicit
MockRenderPass(std::string_view name)MockRenderPassinlineexplicit
validate(Engine::Core &core) constGraphic::Resource::ARenderPassinline