Engine²
Open-source game engine written in C++.
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MockRenderPass Member List
This is the complete list of members for
MockRenderPass
, including all inherited members.
_boundShader
Graphic::Resource::ARenderPass
private
_inputs
Graphic::Resource::ARenderPass
private
_name
Graphic::Resource::ARenderPass
private
_outputs
Graphic::Resource::ARenderPass
private
AddInput
(uint32_t groupIndex, std::string_view bindGroupName)
Graphic::Resource::ARenderPass
inline
AddOutput
(uint32_t id, ColorOutput &&output)
Graphic::Resource::ARenderPass
inline
AddOutput
(DepthOutput &&output)
Graphic::Resource::ARenderPass
inline
ARenderPass
(std::string_view name)
Graphic::Resource::ARenderPass
inline
explicit
BindShader
(std::string_view shaderName)
Graphic::Resource::ARenderPass
inline
Execute
(Engine::Core &core) override
MockRenderPass
inline
virtual
executeCount
MockRenderPass
executionOrder
MockRenderPass
static
GetBoundShader
(void) const
Graphic::Resource::ARenderPass
inline
GetInputs
(void) const
Graphic::Resource::ARenderPass
inline
GetName
(void) const
Graphic::Resource::ARenderPass
inline
GetOutputs
(void) const
Graphic::Resource::ARenderPass
inline
GetOutputs
(void)
Graphic::Resource::ARenderPass
inline
MockRenderPass
()
MockRenderPass
inline
explicit
MockRenderPass
(std::string_view name)
MockRenderPass
inline
explicit
validate
(Engine::Core &core) const
Graphic::Resource::ARenderPass
inline
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