Engine²
Open-source game engine written in C++.
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Object::Resource::ResourceManager< ResourceType > Member List

This is the complete list of members for Object::Resource::ResourceManager< ResourceType >, including all inherited members.

Add(const entt::hashed_string &id, Args &&...args)Object::Resource::ResourceManager< ResourceType >inline
cacheObject::Resource::ResourceManager< ResourceType >private
Contains(const entt::hashed_string &id) constObject::Resource::ResourceManager< ResourceType >inline
defaultResourceObject::Resource::ResourceManager< ResourceType >private
Get(const entt::hashed_string &id)Object::Resource::ResourceManager< ResourceType >inline
Get(const entt::hashed_string &id) constObject::Resource::ResourceManager< ResourceType >inline
GetDefault()Object::Resource::ResourceManager< ResourceType >inline
GetDefault() constObject::Resource::ResourceManager< ResourceType >inline
GetOrDefault(const entt::hashed_string &id)Object::Resource::ResourceManager< ResourceType >inline
GetOrDefault(const entt::hashed_string &id) constObject::Resource::ResourceManager< ResourceType >inline
HasDefault() constObject::Resource::ResourceManager< ResourceType >inline
operator=(const ResourceManager &)=deleteObject::Resource::ResourceManager< ResourceType >
operator=(ResourceManager &&) noexcept=defaultObject::Resource::ResourceManager< ResourceType >
Remove(const entt::hashed_string &id)Object::Resource::ResourceManager< ResourceType >inline
ResourceManager()=defaultObject::Resource::ResourceManager< ResourceType >
ResourceManager(const ResourceManager &)=deleteObject::Resource::ResourceManager< ResourceType >
ResourceManager(ResourceManager &&) noexcept=defaultObject::Resource::ResourceManager< ResourceType >
SetDefault(ResourceType &&resource)Object::Resource::ResourceManager< ResourceType >inline
SetDefault(Args &&...args)Object::Resource::ResourceManager< ResourceType >inline
~ResourceManager()=defaultObject::Resource::ResourceManager< ResourceType >