| _chassisMass | Physics::Builder::VehicleBuilder< 4 > | private |
| _chassisMesh | Physics::Builder::VehicleBuilder< 4 > | private |
| _chassisPosition | Physics::Builder::VehicleBuilder< 4 > | private |
| _chassisRotation | Physics::Builder::VehicleBuilder< 4 > | private |
| _chassisScale | Physics::Builder::VehicleBuilder< 4 > | private |
| _hasChassisSet | Physics::Builder::VehicleBuilder< 4 > | private |
| _hasWheelMesh | Physics::Builder::VehicleBuilder< 4 > | private |
| _vehicle | Physics::Builder::VehicleBuilder< 4 > | private |
| _wheelMeshes | Physics::Builder::VehicleBuilder< 4 > | private |
| _wheelPositions | Physics::Builder::VehicleBuilder< 4 > | private |
| Build(Engine::Core &core) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetChassisMass(float mass) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetChassisMesh(const Object::Component::Mesh &chassisMesh, const glm::vec3 &position=glm::vec3(0.0f), const glm::quat &rotation=glm::quat(1.0f, 0.0f, 0.0f, 0.0f), const glm::vec3 &scale=glm::vec3(1.0f)) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetCollisionTesterType(Component::CollisionTesterType type) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetConvexRadiusFraction(float fraction) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetDrivetrain(Component::DrivetrainType drivetrain) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetEngine(const Component::EngineSettings &engine) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetGearbox(const Component::GearboxSettings &gearbox) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetMaxBrakeTorque(Component::WheelIndex index, float torque) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetMaxHandBrakeTorque(Component::WheelIndex index, float torque) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetRollbar(const Component::RollbarSettings &rollbar) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetWheelMesh(Component::WheelIndex index, const Object::Component::Mesh &wheelMesh) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetWheelPositions(const glm::vec3 &frontLeft, const glm::vec3 &frontRight, const glm::vec3 &rearLeft, const glm::vec3 &rearRight) | Physics::Builder::VehicleBuilder< 4 > | inline |
| SetWheelSettings(Component::WheelIndex index, const Component::WheelSettings &settings) | Physics::Builder::VehicleBuilder< 4 > | inline |