Engine²
Open-source game engine written in C++.
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Physics::Builder::VehicleBuilder< 4 > Member List

This is the complete list of members for Physics::Builder::VehicleBuilder< 4 >, including all inherited members.

_chassisMassPhysics::Builder::VehicleBuilder< 4 >private
_chassisMeshPhysics::Builder::VehicleBuilder< 4 >private
_chassisPositionPhysics::Builder::VehicleBuilder< 4 >private
_chassisRotationPhysics::Builder::VehicleBuilder< 4 >private
_chassisScalePhysics::Builder::VehicleBuilder< 4 >private
_hasChassisSetPhysics::Builder::VehicleBuilder< 4 >private
_hasWheelMeshPhysics::Builder::VehicleBuilder< 4 >private
_vehiclePhysics::Builder::VehicleBuilder< 4 >private
_wheelMeshesPhysics::Builder::VehicleBuilder< 4 >private
_wheelPositionsPhysics::Builder::VehicleBuilder< 4 >private
Build(Engine::Core &core)Physics::Builder::VehicleBuilder< 4 >inline
SetChassisMass(float mass)Physics::Builder::VehicleBuilder< 4 >inline
SetChassisMesh(const Object::Component::Mesh &chassisMesh, const glm::vec3 &position=glm::vec3(0.0f), const glm::quat &rotation=glm::quat(1.0f, 0.0f, 0.0f, 0.0f), const glm::vec3 &scale=glm::vec3(1.0f))Physics::Builder::VehicleBuilder< 4 >inline
SetCollisionTesterType(Component::CollisionTesterType type)Physics::Builder::VehicleBuilder< 4 >inline
SetConvexRadiusFraction(float fraction)Physics::Builder::VehicleBuilder< 4 >inline
SetDrivetrain(Component::DrivetrainType drivetrain)Physics::Builder::VehicleBuilder< 4 >inline
SetEngine(const Component::EngineSettings &engine)Physics::Builder::VehicleBuilder< 4 >inline
SetGearbox(const Component::GearboxSettings &gearbox)Physics::Builder::VehicleBuilder< 4 >inline
SetMaxBrakeTorque(Component::WheelIndex index, float torque)Physics::Builder::VehicleBuilder< 4 >inline
SetMaxHandBrakeTorque(Component::WheelIndex index, float torque)Physics::Builder::VehicleBuilder< 4 >inline
SetRollbar(const Component::RollbarSettings &rollbar)Physics::Builder::VehicleBuilder< 4 >inline
SetWheelMesh(Component::WheelIndex index, const Object::Component::Mesh &wheelMesh)Physics::Builder::VehicleBuilder< 4 >inline
SetWheelPositions(const glm::vec3 &frontLeft, const glm::vec3 &frontRight, const glm::vec3 &rearLeft, const glm::vec3 &rearRight)Physics::Builder::VehicleBuilder< 4 >inline
SetWheelSettings(Component::WheelIndex index, const Component::WheelSettings &settings)Physics::Builder::VehicleBuilder< 4 >inline