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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Physics::Utils::BPLayerInterfaceImpl, including all inherited members.
| _objectToBroadPhase | Physics::Utils::BPLayerInterfaceImpl | private |
| BPLayerInterfaceImpl() | Physics::Utils::BPLayerInterfaceImpl | inline |
| GetBroadPhaseLayer(JPH::ObjectLayer inLayer) const override | Physics::Utils::BPLayerInterfaceImpl | inlinevirtual |
| GetBroadPhaseLayerName(JPH::BroadPhaseLayer inLayer) const override | Physics::Utils::BPLayerInterfaceImpl | inline |
| GetNumBroadPhaseLayers() const override | Physics::Utils::BPLayerInterfaceImpl | inlinevirtual |