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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Scene::Resource::SceneManager, including all inherited members.
| _currentScene | Scene::Resource::SceneManager | private |
| _getScene(const std::string &name) | Scene::Resource::SceneManager | private |
| _loadScene(Engine::Core &core, const std::string &name) | Scene::Resource::SceneManager | private |
| _nextScene | Scene::Resource::SceneManager | private |
| _scenes | Scene::Resource::SceneManager | private |
| _unloadScene(Engine::Core &core, const std::string &name) | Scene::Resource::SceneManager | private |
| GetCurrentScene() const | Scene::Resource::SceneManager | inline |
| RegisterScene(const std::string &name) | Scene::Resource::SceneManager | inline |
| SceneManager()=default | Scene::Resource::SceneManager | |
| SetNextScene(const std::string_view &name) | Scene::Resource::SceneManager | inline |
| Update(Engine::Core &core) | Scene::Resource::SceneManager | |
| ~SceneManager()=default | Scene::Resource::SceneManager |