Engine²
Open-source game engine written in C++.
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SingleExecutionRenderPassTest Member List

This is the complete list of members for SingleExecutionRenderPassTest, including all inherited members.

_boundShaderGraphic::Resource::ARenderPassprivate
_commandEncoderGraphic::Resource::ASingleExecutionRenderPass< SingleExecutionRenderPassTest >private
_CreateRenderPass(Resource::DeviceContext &context, Engine::Core &core)Graphic::Resource::ASingleExecutionRenderPass< SingleExecutionRenderPassTest >inlineprivate
_inputsGraphic::Resource::ARenderPassprivate
_nameGraphic::Resource::ARenderPassprivate
_outputsGraphic::Resource::ARenderPassprivate
AddInput(uint32_t groupIndex, std::string_view bindGroupName)Graphic::Resource::ARenderPassinline
AddOutput(uint32_t id, ColorOutput &&output)Graphic::Resource::ARenderPassinline
AddOutput(DepthOutput &&output)Graphic::Resource::ARenderPassinline
ARenderPass(std::string_view name)Graphic::Resource::ARenderPassinlineexplicit
ASingleExecutionRenderPass(std::string_view name)Graphic::Resource::ASingleExecutionRenderPass< SingleExecutionRenderPassTest >inlineexplicit
BindShader(std::string_view shaderName)Graphic::Resource::ARenderPassinline
Execute(Engine::Core &core) overrideGraphic::Resource::ASingleExecutionRenderPass< SingleExecutionRenderPassTest >inlinevirtual
GetBoundShader(void) constGraphic::Resource::ARenderPassinline
GetInputs(void) constGraphic::Resource::ARenderPassinline
GetName(void) constGraphic::Resource::ARenderPassinline
GetOutputs(void) constGraphic::Resource::ARenderPassinline
GetOutputs(void)Graphic::Resource::ARenderPassinline
SingleExecutionRenderPassTest()SingleExecutionRenderPassTestinlineexplicit
UniqueRenderCallback(wgpu::RenderPassEncoder &renderPass, Engine::Core &core) overrideSingleExecutionRenderPassTestinlinevirtual
validate(Engine::Core &core) constGraphic::Resource::ARenderPassinline