Engine²
Open-source game engine written in C++.
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Object::Component::Mesh Member List
This is the complete list of members for
Object::Component::Mesh
, including all inherited members.
_dirty
Object::Component::Mesh
mutable
private
ClearDirty
() const
Object::Component::Mesh
inline
EmplaceIndices
(Args &&...args)
Object::Component::Mesh
inline
EmplaceNormals
(Args &&...args)
Object::Component::Mesh
inline
EmplaceTexCoords
(Args &&...args)
Object::Component::Mesh
inline
EmplaceVertices
(Args &&...args)
Object::Component::Mesh
inline
GetIndices
() const
Object::Component::Mesh
inline
GetNormals
() const
Object::Component::Mesh
inline
GetTexCoords
() const
Object::Component::Mesh
inline
GetVertices
() const
Object::Component::Mesh
inline
indices
Object::Component::Mesh
private
IsDirty
() const
Object::Component::Mesh
inline
Mesh
()=default
Object::Component::Mesh
explicit
Mesh
(Mesh &&other) noexcept
Object::Component::Mesh
inline
Mesh
(const Mesh &other)
Object::Component::Mesh
inline
normals
Object::Component::Mesh
private
operator=
(Mesh &&other) noexcept
Object::Component::Mesh
inline
operator=
(const Mesh &other)
Object::Component::Mesh
inline
ReserveIndices
(size_t count)
Object::Component::Mesh
inline
ReserveNormals
(size_t count)
Object::Component::Mesh
inline
ReserveTexCoords
(size_t count)
Object::Component::Mesh
inline
ReserveVertices
(size_t count)
Object::Component::Mesh
inline
SetIndexAt
(size_t index, uint32_t indexValue)
Object::Component::Mesh
inline
SetIndices
(const std::vector< uint32_t > &newIndices)
Object::Component::Mesh
inline
SetNormalAt
(size_t index, const glm::vec3 &normal)
Object::Component::Mesh
inline
SetNormals
(const std::vector< glm::vec3 > &newNormals)
Object::Component::Mesh
inline
SetTexCoordAt
(size_t index, const glm::vec2 &texCoord)
Object::Component::Mesh
inline
SetTexCoords
(const std::vector< glm::vec2 > &newTexCoords)
Object::Component::Mesh
inline
SetVertexAt
(size_t index, const glm::vec3 &vertex)
Object::Component::Mesh
inline
SetVertices
(const std::vector< glm::vec3 > &newVertices)
Object::Component::Mesh
inline
texCoords
Object::Component::Mesh
private
vertices
Object::Component::Mesh
private
~Mesh
()
Object::Component::Mesh
inline
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