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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Physics::Component::CapsuleCollider, including all inherited members.
| AtOffset(float hHeight, float r, const glm::vec3 &localOffset) | Physics::Component::CapsuleCollider | inlinestatic |
| CapsuleCollider()=default | Physics::Component::CapsuleCollider | |
| CapsuleCollider(float hHeight, float r) | Physics::Component::CapsuleCollider | inline |
| CapsuleCollider(float hHeight, float r, const glm::vec3 &localOffset) | Physics::Component::CapsuleCollider | inline |
| CreateFromHeight(float capsuleHeight, float r) | Physics::Component::CapsuleCollider | inlinestatic |
| GetCylinderHeight() const | Physics::Component::CapsuleCollider | inline |
| GetDiameter() const | Physics::Component::CapsuleCollider | inline |
| GetTotalHeight() const | Physics::Component::CapsuleCollider | inline |
| halfHeight | Physics::Component::CapsuleCollider | |
| IsSphere() const | Physics::Component::CapsuleCollider | inline |
| IsValid() const | Physics::Component::CapsuleCollider | inline |
| offset | Physics::Component::CapsuleCollider | |
| radius | Physics::Component::CapsuleCollider | |
| SetHeight(float capsuleHeight) | Physics::Component::CapsuleCollider | inline |