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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Physics::Component::DistanceConstraint, including all inherited members.
| bodyA | Physics::Component::DistanceConstraint | |
| bodyB | Physics::Component::DistanceConstraint | |
| broken | Physics::Component::DistanceConstraint | |
| Create(Engine::EntityId a, Engine::EntityId b, float distance, const glm::vec3 &pointA=glm::vec3(0.0f), const glm::vec3 &pointB=glm::vec3(0.0f), const ConstraintSettings &constraintSettings=ConstraintSettings::Rigid()) | Physics::Component::DistanceConstraint | inlinestatic |
| CreateAutoDistance(Engine::EntityId a, Engine::EntityId b, const glm::vec3 &pointA=glm::vec3(0.0f), const glm::vec3 &pointB=glm::vec3(0.0f), const ConstraintSettings &constraintSettings=ConstraintSettings::Rigid()) | Physics::Component::DistanceConstraint | inlinestatic |
| CreateToWorld(Engine::EntityId body, const glm::vec3 &worldPoint, float distance, const glm::vec3 &localPoint=glm::vec3(0.0f), const ConstraintSettings &constraintSettings=ConstraintSettings::Rigid()) | Physics::Component::DistanceConstraint | inlinestatic |
| CreateWithRange(Engine::EntityId a, Engine::EntityId b, float min, float max, const glm::vec3 &pointA=glm::vec3(0.0f), const glm::vec3 &pointB=glm::vec3(0.0f), const ConstraintSettings &constraintSettings=ConstraintSettings::Soft()) | Physics::Component::DistanceConstraint | inlinestatic |
| IsAutoDistance() const | Physics::Component::DistanceConstraint | inline |
| IsFixedDistance() const | Physics::Component::DistanceConstraint | inline |
| IsWorldConstraint() const | Physics::Component::DistanceConstraint | inline |
| localPointA | Physics::Component::DistanceConstraint | |
| localPointB | Physics::Component::DistanceConstraint | |
| maxDistance | Physics::Component::DistanceConstraint | |
| minDistance | Physics::Component::DistanceConstraint | |
| settings | Physics::Component::DistanceConstraint |