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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Physics::Component::SoftBody, including all inherited members.
| edges | Physics::Component::SoftBody | |
| GetEdgeCount() const | Physics::Component::SoftBody | inline |
| GetVertexCount() const | Physics::Component::SoftBody | inline |
| invMasses | Physics::Component::SoftBody | |
| IsValid() const | Physics::Component::SoftBody | inline |
| IsVertexPinned(uint32_t vertexIndex) const | Physics::Component::SoftBody | inline |
| pinnedVertices | Physics::Component::SoftBody | |
| PinVertex(uint32_t vertexIndex) | Physics::Component::SoftBody | inline |
| settings | Physics::Component::SoftBody | |
| SoftBody()=default | Physics::Component::SoftBody | |
| SoftBody(const SoftBodySettings &settings) | Physics::Component::SoftBody | inlineexplicit |
| SoftBody(SoftBodyType bodyType, const SoftBodySettings &settings) | Physics::Component::SoftBody | inline |
| type | Physics::Component::SoftBody | |
| UnpinVertex(uint32_t vertexIndex, float mass=1.0f) | Physics::Component::SoftBody | inline |