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Engine²
Open-source game engine written in C++.
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This is the complete list of members for Physics::Component::SoftBodyInternal, including all inherited members.
| bodyID | Physics::Component::SoftBodyInternal | |
| initialScale | Physics::Component::SoftBodyInternal | |
| IsValid() const | Physics::Component::SoftBodyInternal | inline |
| SoftBodyInternal() | Physics::Component::SoftBodyInternal | inline |
| SoftBodyInternal(JPH::BodyID id) | Physics::Component::SoftBodyInternal | inlineexplicit |
| SoftBodyInternal(JPH::BodyID id, std::vector< uint32_t > map) | Physics::Component::SoftBodyInternal | inline |
| SoftBodyInternal(JPH::BodyID id, std::vector< uint32_t > map, const glm::vec3 &scale) | Physics::Component::SoftBodyInternal | inline |
| vertexMap | Physics::Component::SoftBodyInternal |