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Engine²
Open-source game engine written in C++.
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Sphere-shaped collider.
Sphere-shaped colliderExplicit sphere collider that users can add to customize collision shape. If present on an entity with RigidBody, overrides the automatic mesh-based collision.
Spheres are the most efficient collision shape and should be preferred when the object's shape can be approximated as a sphere.
Common uses:
usage for a sphere with radius 0.5