Engine²
Open-source game engine written in C++.
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BindCallbacksToGLFW.hpp
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1#pragma once
2
3#include "Engine.hpp"
4
5namespace Input::System {
15} // namespace Input::System
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition BindCallbacksToGLFW.hpp:5
void BindCallbacksToGLFW(Engine::Core &core)
Bind GLFW callbacks to the InputManager.
Definition BindCallbacksToGLFW.cpp:76