Engine²
Open-source game engine written in C++.
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BindCallbacksToGLFW.hpp
Go to the documentation of this file.
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#pragma once
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#include "
Engine.hpp
"
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namespace
Input::System
{
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void
BindCallbacksToGLFW
(
Engine::Core
&core);
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}
// namespace Input::System
Engine.hpp
Engine::Core
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition
Core.hpp:33
Input::System
Definition
BindCallbacksToGLFW.hpp:5
Input::System::BindCallbacksToGLFW
void BindCallbacksToGLFW(Engine::Core &core)
Bind GLFW callbacks to the InputManager.
Definition
BindCallbacksToGLFW.cpp:76
src
plugin
input
src
system
BindCallbacksToGLFW.hpp
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