Engine²
Open-source game engine written in C++.
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Input::System Namespace Reference

Functions

void BindCallbacksToGLFW (Engine::Core &core)
 Bind GLFW callbacks to the InputManager.

Function Documentation

◆ BindCallbacksToGLFW()

void Input::System::BindCallbacksToGLFW ( Engine::Core & core)

Bind GLFW callbacks to the InputManager.

This function binds the GLFW callbacks to the InputManager. It should be called after the window is created.

Parameters
coreThe Engine² Core.