Engine²
Open-source game engine written in C++.
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BindGroupManager.hpp
Go to the documentation of this file.
1#pragma once
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5
6namespace Graphic::Resource {
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19} // namespace Graphic::Resource
Definition ResourceManager.hpp:17
Definition AGPUBuffer.hpp:6
Object::Resource::ResourceManager< BindGroup > BindGroupManager
BindGroupManager is a resource that stores BindGroup resources.
Definition BindGroupManager.hpp:17