Engine²
Open-source game engine written in C++.
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BindInputCallbacks.hpp
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1#pragma once
2
3#include "core/Core.hpp"
4
5namespace Rmlui::System {
7} // namespace Rmlui::System
The core is the place where all the data of the engine is stored. It contains the registry (entities)...
Definition Core.hpp:33
Definition BindInputCallbacks.hpp:5
void BindInputCallbacks(Engine::Core &core)
Definition BindInputCallbacks.cpp:8