Engine²
Open-source game engine written in C++.
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Rmlui::System Namespace Reference

Functions

void BindInputCallbacks (Engine::Core &core)
void CreateRmluiRenderPipeline (Engine::Core &core)
void UpdateMouseMoveEvent (Engine::Core &core)
void Init (Engine::Core &core)
void Destroy (Engine::Core &core)
void Update (Engine::Core &core)
void Render (Engine::Core &core)

Function Documentation

◆ BindInputCallbacks()

void Rmlui::System::BindInputCallbacks ( Engine::Core & core)

◆ CreateRmluiRenderPipeline()

void Rmlui::System::CreateRmluiRenderPipeline ( Engine::Core & core)

◆ Destroy()

void Rmlui::System::Destroy ( Engine::Core & core)

◆ Init()

void Rmlui::System::Init ( Engine::Core & core)

◆ Render()

void Rmlui::System::Render ( Engine::Core & core)

◆ Update()

void Rmlui::System::Update ( Engine::Core & core)

◆ UpdateMouseMoveEvent()

void Rmlui::System::UpdateMouseMoveEvent ( Engine::Core & core)