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Engine²
Open-source game engine written in C++.
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Functions | |
| void | BindInputCallbacks (Engine::Core &core) |
| void | CreateRmluiRenderPipeline (Engine::Core &core) |
| void | UpdateMouseMoveEvent (Engine::Core &core) |
| void | Init (Engine::Core &core) |
| void | Destroy (Engine::Core &core) |
| void | Update (Engine::Core &core) |
| void | Render (Engine::Core &core) |
| void Rmlui::System::BindInputCallbacks | ( | Engine::Core & | core | ) |
| void Rmlui::System::CreateRmluiRenderPipeline | ( | Engine::Core & | core | ) |
| void Rmlui::System::Destroy | ( | Engine::Core & | core | ) |
| void Rmlui::System::Init | ( | Engine::Core & | core | ) |
| void Rmlui::System::Render | ( | Engine::Core & | core | ) |
| void Rmlui::System::Update | ( | Engine::Core & | core | ) |
| void Rmlui::System::UpdateMouseMoveEvent | ( | Engine::Core & | core | ) |