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Engine²
Open-source game engine written in C++.
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#include <glm/glm.hpp>#include <glm/gtc/epsilon.hpp>#include <gtest/gtest.h>#include "utils/CameraUtils.hpp"Functions | |
| TEST (CameraUtils, GetForwardVectorIdentity) | |
| TEST (CameraUtils, GetRightVectorIdentity) | |
| TEST (CameraUtils, GetUpVectorIdentity) | |
| TEST (CameraUtils, GetForwardVectorAfterYaw90) | |
| TEST (CameraUtils, GetRightVectorAfterYaw90) | |
| TEST (CameraUtils, GetUpVectorAfterPitch90) | |
| TEST (CameraUtils, ComputeLookAtQuaternionLookingForward) | |
| TEST (CameraUtils, ComputeLookAtQuaternionLookingRight) | |
| TEST (CameraUtils, ComputeLookAtQuaternionLookingUp) | |
| TEST (CameraUtils, RotateQuaternionZeroPitchYaw) | |
| TEST (CameraUtils, RotateQuaternionYawOnly) | |
| TEST (CameraUtils, RotateQuaternionPitchOnly) | |
| TEST (CameraUtils, VectorsAreOrthogonal) | |
| TEST (CameraUtils, VectorsAreNormalized) | |
| TEST (CameraUtils, LookAtPreservesUpDirection) | |
| TEST | ( | CameraUtils | , |
| ComputeLookAtQuaternionLookingForward | ) |
| TEST | ( | CameraUtils | , |
| ComputeLookAtQuaternionLookingRight | ) |
| TEST | ( | CameraUtils | , |
| ComputeLookAtQuaternionLookingUp | ) |
| TEST | ( | CameraUtils | , |
| GetForwardVectorAfterYaw90 | ) |
| TEST | ( | CameraUtils | , |
| GetForwardVectorIdentity | ) |
| TEST | ( | CameraUtils | , |
| GetRightVectorAfterYaw90 | ) |
| TEST | ( | CameraUtils | , |
| GetRightVectorIdentity | ) |
| TEST | ( | CameraUtils | , |
| GetUpVectorAfterPitch90 | ) |
| TEST | ( | CameraUtils | , |
| GetUpVectorIdentity | ) |
| TEST | ( | CameraUtils | , |
| LookAtPreservesUpDirection | ) |
| TEST | ( | CameraUtils | , |
| RotateQuaternionPitchOnly | ) |
| TEST | ( | CameraUtils | , |
| RotateQuaternionYawOnly | ) |
| TEST | ( | CameraUtils | , |
| RotateQuaternionZeroPitchYaw | ) |
| TEST | ( | CameraUtils | , |
| VectorsAreNormalized | ) |
| TEST | ( | CameraUtils | , |
| VectorsAreOrthogonal | ) |