194 return forceBreakable || torqueBreakable;
Definition BoxCollider.hpp:27
Definition ConstraintSettings.hpp:52
static ConstraintSettings Breakable(float force, float torque=0.0f)
Create settings for a breakable constraint.
Definition ConstraintSettings.hpp:156
float stiffness
Constraint stiffness [0.0, 1.0].
Definition ConstraintSettings.hpp:67
bool enableCollision
Enable collision between constrained bodies.
Definition ConstraintSettings.hpp:122
float breakForce
Maximum force before constraint breaks (Newtons).
Definition ConstraintSettings.hpp:96
float damping
Constraint damping [0.0, 1.0].
Definition ConstraintSettings.hpp:79
static ConstraintSettings Soft(float stiff=0.5f, float damp=0.1f)
Create settings for a soft spring-like constraint.
Definition ConstraintSettings.hpp:176
float breakTorque
Maximum torque before constraint breaks (Newton-meters).
Definition ConstraintSettings.hpp:109
bool IsBreakable() const
Check if this constraint is breakable.
Definition ConstraintSettings.hpp:190
static ConstraintSettings Rigid()
Create settings for a perfectly rigid constraint.
Definition ConstraintSettings.hpp:136
bool IsRigid() const
Check if this constraint is rigid (no spring behavior).
Definition ConstraintSettings.hpp:201