Engine²
Open-source game engine written in C++.
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DefaultTexture.hpp
Go to the documentation of this file.
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#pragma once
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#include <entt/core/hashed_string.hpp>
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#include <string_view>
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namespace
Graphic::Utils
{
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static
inline
constexpr
std::string_view
DEFAULT_TEXTURE_NAME
=
"DEFAULT_TEXTURE"
;
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static
inline
const
entt::hashed_string
DEFAULT_TEXTURE_ID
{
DEFAULT_TEXTURE_NAME
.data(),
DEFAULT_TEXTURE_NAME
.size()};
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}
// namespace Graphic::Utils
Graphic::Utils
Definition
DefaultSampler.hpp:6
Graphic::Utils::DEFAULT_TEXTURE_ID
static const entt::hashed_string DEFAULT_TEXTURE_ID
Definition
DefaultTexture.hpp:8
Graphic::Utils::DEFAULT_TEXTURE_NAME
static constexpr std::string_view DEFAULT_TEXTURE_NAME
Definition
DefaultTexture.hpp:7
src
plugin
graphic
src
utils
DefaultTexture.hpp
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