Engine²
Open-source game engine written in C++.
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DefaultTexture.hpp File Reference
#include <entt/core/hashed_string.hpp>
#include <string_view>

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Namespaces

namespace  Graphic
namespace  Graphic::Utils

Variables

static constexpr std::string_view Graphic::Utils::DEFAULT_TEXTURE_NAME = "DEFAULT_TEXTURE"
static const entt::hashed_string Graphic::Utils::DEFAULT_TEXTURE_ID {DEFAULT_TEXTURE_NAME.data(), DEFAULT_TEXTURE_NAME.size()}