Engine²
Open-source game engine written in C++.
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Demo.cpp File Reference
#include "DemoCommon.hpp"
#include "Logger.hpp"
#include "RmlUi/Config/Config.h"
#include "RmlUi/Core/ID.h"
#include "RmlUi/Core/Input.h"
#include "RmlUi/Core/Property.h"
#include "RmlUi/Core/StyleTypes.h"
#include "RmlUi/Core/Traits.h"
#include "RmlUi/Core/Transform.h"
#include "RmlUi/Core/Tween.h"
#include "RmlUi/Core/Types.h"
#include "RmlUi/Core/Unit.h"
#include "core/Core.hpp"
#include "plugin/PluginCameraMovement.hpp"
#include "plugin/PluginDefaultPipeline.hpp"
#include "plugin/PluginInput.hpp"
#include "plugin/PluginRmlui.hpp"
#include "plugin/PluginWindow.hpp"
#include "resource/GraphicSettings.hpp"
#include "resource/UIContext.hpp"
#include "scheduler/Init.hpp"
#include "scheduler/PreUpdate.hpp"
#include "scheduler/Startup.hpp"
#include "spdlog/fmt/bundled/format.h"
#include "webgpu.h"
#include <RmlUi/Core/Core.h>
#include <RmlUi/Core/Elements/ElementFormControl.h>
#include <RmlUi/Core/EventListener.h>
#include <RmlUi/Core/EventListenerInstancer.h>
#include <RmlUi/Core/Factory.h>
#include <RmlUi/Core/FileInterface.h>
#include <RmlUi/Core/Math.h>
#include <RmlUi/Core/StreamMemory.h>
#include <RmlUi/Core/StringUtilities.h>
#include <RmlUi/Core/StyleSheetContainer.h>
#include <RmlUi/Core/TransformPrimitive.h>
#include <array>
#include <cmath>
#include <cstdint>
#include <cstdlib>
#include <memory>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>

Classes

struct  demo_setup::TweeningParameters
class  demo_setup::DemoWindow
class  demo_setup::DemoEventListener
class  demo_setup::DemoEventListenerInstancer
struct  demo_setup::DemoState
class  demo_setup::RmluiExampleError

Namespaces

namespace  demo_setup

Functions

void demo_setup::UpdateDemoWindow (Engine::Core &core)
void demo_setup::Setup (Engine::Core &core)
int main (void)

Variables

static const Rml::String demo_setup::kSandboxDefaultRcss

Function Documentation

◆ main()

int main ( void )