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Engine²
Open-source game engine written in C++.
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#include "DemoCommon.hpp"#include "Logger.hpp"#include "RmlUi/Config/Config.h"#include "RmlUi/Core/ID.h"#include "RmlUi/Core/Input.h"#include "RmlUi/Core/Property.h"#include "RmlUi/Core/StyleTypes.h"#include "RmlUi/Core/Traits.h"#include "RmlUi/Core/Transform.h"#include "RmlUi/Core/Tween.h"#include "RmlUi/Core/Types.h"#include "RmlUi/Core/Unit.h"#include "core/Core.hpp"#include "plugin/PluginCameraMovement.hpp"#include "plugin/PluginDefaultPipeline.hpp"#include "plugin/PluginInput.hpp"#include "plugin/PluginRmlui.hpp"#include "plugin/PluginWindow.hpp"#include "resource/GraphicSettings.hpp"#include "resource/UIContext.hpp"#include "scheduler/Init.hpp"#include "scheduler/PreUpdate.hpp"#include "scheduler/Startup.hpp"#include "spdlog/fmt/bundled/format.h"#include "webgpu.h"#include <RmlUi/Core/Core.h>#include <RmlUi/Core/Elements/ElementFormControl.h>#include <RmlUi/Core/EventListener.h>#include <RmlUi/Core/EventListenerInstancer.h>#include <RmlUi/Core/Factory.h>#include <RmlUi/Core/FileInterface.h>#include <RmlUi/Core/Math.h>#include <RmlUi/Core/StreamMemory.h>#include <RmlUi/Core/StringUtilities.h>#include <RmlUi/Core/StyleSheetContainer.h>#include <RmlUi/Core/TransformPrimitive.h>#include <array>#include <cmath>#include <cstdint>#include <cstdlib>#include <memory>#include <stdexcept>#include <string>#include <utility>#include <vector>Classes | |
| struct | demo_setup::TweeningParameters |
| class | demo_setup::DemoWindow |
| class | demo_setup::DemoEventListener |
| class | demo_setup::DemoEventListenerInstancer |
| struct | demo_setup::DemoState |
| class | demo_setup::RmluiExampleError |
Namespaces | |
| namespace | demo_setup |
Functions | |
| void | demo_setup::UpdateDemoWindow (Engine::Core &core) |
| void | demo_setup::Setup (Engine::Core &core) |
| int | main (void) |
Variables | |
| static const Rml::String | demo_setup::kSandboxDefaultRcss |
| int main | ( | void | ) |