Engine²
Open-source game engine written in C++.
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FixedTimeUpdate.hpp File Reference
#include "scheduler/AScheduler.hpp"
#include <chrono>
#include <entt/entt.hpp>

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Classes

class  Engine::Scheduler::FixedTimeUpdate
 FixedTimeUpdate is a scheduler that runs systems at a fixed rate It is made to only be run a certain amount of times per second, skipping updates when the framerate is high and running multiple updates when the framerate is low. The time that passes is accumulated if the time between updates is greater than the tick rate or if there is a remainder from the last update(s). More...

Namespaces

namespace  Engine
namespace  Engine::Scheduler