Engine²
Open-source game engine written in C++.
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GPUMesh.hpp
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#pragma once
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#include <entt/core/hashed_string.hpp>
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namespace
DefaultPipeline::Component
{
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struct
GPUMesh
{
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using
Id
= entt::hashed_string;
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Id
pointBufferId
{};
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Id
indexBufferId
{};
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};
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};
// namespace DefaultPipeline::Component
DefaultPipeline::Component
Definition
GPUCamera.hpp:9
DefaultPipeline::Component::GPUMesh
Definition
GPUMesh.hpp:6
DefaultPipeline::Component::GPUMesh::indexBufferId
Id indexBufferId
Definition
GPUMesh.hpp:9
DefaultPipeline::Component::GPUMesh::Id
entt::hashed_string Id
Definition
GPUMesh.hpp:7
DefaultPipeline::Component::GPUMesh::pointBufferId
Id pointBufferId
Definition
GPUMesh.hpp:8
src
plugin
default-pipeline
src
component
GPUMesh.hpp
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