Engine²
Open-source game engine written in C++.
Loading...
Searching...
No Matches
DefaultPipeline::Component::GPUMesh Struct Reference

#include <GPUMesh.hpp>

Public Types

using Id = entt::hashed_string

Public Attributes

Id pointBufferId {}
Id indexBufferId {}

Member Typedef Documentation

◆ Id

using DefaultPipeline::Component::GPUMesh::Id = entt::hashed_string

Member Data Documentation

◆ indexBufferId

Id DefaultPipeline::Component::GPUMesh::indexBufferId {}

◆ pointBufferId

Id DefaultPipeline::Component::GPUMesh::pointBufferId {}

The documentation for this struct was generated from the following file:
  • src/plugin/default-pipeline/src/component/GPUMesh.hpp