Engine²
Open-source game engine written in C++.
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GPUTransform.hpp
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#pragma once
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#include <entt/core/hashed_string.hpp>
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namespace
DefaultPipeline::Component
{
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struct
GPUTransform
{
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using
Id
= entt::hashed_string;
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Id
modelMatrixBuffer
{};
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Id
bindGroup
{};
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};
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}
// namespace DefaultPipeline::Component
DefaultPipeline::Component
Definition
GPUCamera.hpp:9
DefaultPipeline::Component::GPUTransform
Definition
GPUTransform.hpp:6
DefaultPipeline::Component::GPUTransform::bindGroup
Id bindGroup
Definition
GPUTransform.hpp:9
DefaultPipeline::Component::GPUTransform::Id
entt::hashed_string Id
Definition
GPUTransform.hpp:7
DefaultPipeline::Component::GPUTransform::modelMatrixBuffer
Id modelMatrixBuffer
Definition
GPUTransform.hpp:8
src
plugin
default-pipeline
src
component
GPUTransform.hpp
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