Engine²
Open-source game engine written in C++.
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DefaultPipeline::Component::GPUTransform Struct Reference

#include <GPUTransform.hpp>

Public Types

using Id = entt::hashed_string

Public Attributes

Id modelMatrixBuffer {}
Id bindGroup {}

Member Typedef Documentation

◆ Id

using DefaultPipeline::Component::GPUTransform::Id = entt::hashed_string

Member Data Documentation

◆ bindGroup

Id DefaultPipeline::Component::GPUTransform::bindGroup {}

◆ modelMatrixBuffer

Id DefaultPipeline::Component::GPUTransform::modelMatrixBuffer {}

The documentation for this struct was generated from the following file: