|
Engine²
Open-source game engine written in C++.
|
#include <GPUTransform.hpp>
Public Types | |
| using | Id = entt::hashed_string |
Public Attributes | |
| Id | modelMatrixBuffer {} |
| Id | bindGroup {} |
| using DefaultPipeline::Component::GPUTransform::Id = entt::hashed_string |
| Id DefaultPipeline::Component::GPUTransform::bindGroup {} |
| Id DefaultPipeline::Component::GPUTransform::modelMatrixBuffer {} |