Engine²
Open-source game engine written in C++.
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HasChanged.hpp
Go to the documentation of this file.
1
#pragma once
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3
namespace
Tools
{
9
template
<
typename
T>
struct
HasChanged
{};
10
}
// namespace Tools
Tools
Definition
HasChanged.hpp:3
Tools::HasChanged
A struct representing if the object has changed.
Definition
HasChanged.hpp:9
src
utils
tools
src
HasChanged.hpp
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