|
Engine²
Open-source game engine written in C++.
|
#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>Go to the source code of this file.
Namespaces | |
| namespace | Physics |
| namespace | Physics::Utils |
Functions | |
| JPH::Vec3 | Physics::Utils::ToJoltVec3 (const glm::vec3 &v) |
| Convert glm::vec3 to JPH::Vec3. | |
| JPH::RVec3 | Physics::Utils::ToJoltRVec3 (const glm::vec3 &v) |
| Convert glm::vec3 to JPH::RVec3 (real vector, double precision). | |
| JPH::Quat | Physics::Utils::ToJoltQuat (const glm::quat &q) |
| Convert glm::quat to JPH::Quat. | |
| glm::vec3 | Physics::Utils::FromJoltVec3 (const JPH::Vec3 &v) |
| Convert JPH::Vec3 to glm::vec3. | |
| glm::vec3 | Physics::Utils::FromJoltRVec3 (const JPH::RVec3 &v) |
| Convert JPH::RVec3 (real vector, double precision) to glm::vec3. | |
| glm::quat | Physics::Utils::FromJoltQuat (const JPH::Quat &q) |
| Convert JPH::Quat to glm::quat. | |