Engine²
Open-source game engine written in C++.
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JoltConversions.hpp File Reference
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>

Go to the source code of this file.

Namespaces

namespace  Physics
namespace  Physics::Utils

Functions

JPH::Vec3 Physics::Utils::ToJoltVec3 (const glm::vec3 &v)
 Convert glm::vec3 to JPH::Vec3.
JPH::RVec3 Physics::Utils::ToJoltRVec3 (const glm::vec3 &v)
 Convert glm::vec3 to JPH::RVec3 (real vector, double precision).
JPH::Quat Physics::Utils::ToJoltQuat (const glm::quat &q)
 Convert glm::quat to JPH::Quat.
glm::vec3 Physics::Utils::FromJoltVec3 (const JPH::Vec3 &v)
 Convert JPH::Vec3 to glm::vec3.
glm::vec3 Physics::Utils::FromJoltRVec3 (const JPH::RVec3 &v)
 Convert JPH::RVec3 (real vector, double precision) to glm::vec3.
glm::quat Physics::Utils::FromJoltQuat (const JPH::Quat &q)
 Convert JPH::Quat to glm::quat.