Engine²
Open-source game engine written in C++.
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Lights.hpp
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#pragma once
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#include <entt/core/hashed_string.hpp>
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#include <string_view>
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namespace
DefaultPipeline::Utils
{
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static
inline
constexpr
std::string_view
LIGHTS_BIND_GROUP_NAME
=
"LIGHTS_BIND_GROUP"
;
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static
inline
const
entt::hashed_string
LIGHTS_BIND_GROUP_ID
{
LIGHTS_BIND_GROUP_NAME
.data(),
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LIGHTS_BIND_GROUP_NAME
.size()};
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}
// namespace DefaultPipeline::Utils
DefaultPipeline::Utils
Definition
AmbientLight.hpp:7
DefaultPipeline::Utils::LIGHTS_BIND_GROUP_NAME
static constexpr std::string_view LIGHTS_BIND_GROUP_NAME
Definition
Lights.hpp:8
DefaultPipeline::Utils::LIGHTS_BIND_GROUP_ID
static const entt::hashed_string LIGHTS_BIND_GROUP_ID
Definition
Lights.hpp:9
src
plugin
default-pipeline
src
utils
Lights.hpp
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