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Engine²
Open-source game engine written in C++.
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Variables | |
| static constexpr std::string_view | AMBIENT_LIGHT_BUFFER_NAME = "AMBIENT_LIGHT_BUFFER" |
| static const entt::hashed_string | AMBIENT_LIGHT_BUFFER_ID |
| static constexpr std::string_view | AMBIENT_LIGHT_BIND_GROUP_NAME = "AMBIENT_LIGHT_BIND_GROUP" |
| static const entt::hashed_string | AMBIENT_LIGHT_BIND_GROUP_ID |
| static constexpr std::string_view | DEFAULT_MATERIAL_NAME = "DEFAULT_MATERIAL" |
| static const entt::hashed_string | DEFAULT_MATERIAL_ID {DEFAULT_MATERIAL_NAME.data(), DEFAULT_MATERIAL_NAME.size()} |
| static constexpr std::string_view | DEFAULT_MATERIAL_BIND_GROUP_NAME = "DEFAULT_MATERIAL_BIND_GROUP" |
| static const entt::hashed_string | DEFAULT_MATERIAL_BIND_GROUP_ID |
| static constexpr size_t | MAX_DIRECTIONAL_LIGHTS = 64 |
| static constexpr std::string_view | DIRECTIONAL_LIGHTS_BUFFER_NAME = "DIRECTIONAL_LIGHTS_BUFFER" |
| static const entt::hashed_string | DIRECTIONAL_LIGHTS_BUFFER_ID |
| static constexpr std::string_view | DIRECTIONAL_LIGHTS_SHADOW_TEXTURE_NAME = "DIRECTIONAL_LIGHTS_SHADOW_TEXTURE" |
| static const entt::hashed_string | DIRECTIONAL_LIGHTS_SHADOW_TEXTURE_ID |
| static constexpr std::string_view | DIRECTIONAL_LIGHTS_SHADOW_SAMPLER_NAME = "DIRECTIONAL_LIGHTS_SHADOW_SAMPLER" |
| static const entt::hashed_string | DIRECTIONAL_LIGHTS_SHADOW_SAMPLER_ID |
| static constexpr std::string_view | DIRECTIONAL_LIGHTS_SHADOW_BINDGROUP_NAME |
| static const entt::hashed_string | DIRECTIONAL_LIGHTS_SHADOW_BINDGROUP_ID |
| static constexpr std::string_view | LIGHTS_BIND_GROUP_NAME = "LIGHTS_BIND_GROUP" |
| static const entt::hashed_string | LIGHTS_BIND_GROUP_ID |
| static constexpr size_t | MAX_POINT_LIGHTS = 64 |
| static constexpr std::string_view | POINT_LIGHTS_BUFFER_NAME = "POINT_LIGHTS_BUFFER" |
| static const entt::hashed_string | POINT_LIGHTS_BUFFER_ID |
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