Engine²
Open-source game engine written in C++.
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Limits.hpp
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1#pragma once
2
3#include "utils/webgpu.hpp"
4
5namespace Graphic::Resource {
6struct Limits : wgpu::Limits {
7 public:
8 using wgpu::Limits::Limits;
9 ~Limits() = default;
10
12 {
13 this->maxBindGroups = value;
14 return *this;
15 }
16};
17} // namespace Graphic::Resource
Definition AGPUBuffer.hpp:6
Definition Limits.hpp:6
Limits & setMaxBindGroups(auto value)
Definition Limits.hpp:11