Engine²
Open-source game engine written in C++.
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Limits.hpp
Go to the documentation of this file.
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#pragma once
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#include "
utils/webgpu.hpp
"
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namespace
Graphic::Resource
{
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struct
Limits
: wgpu::Limits {
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public
:
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using
wgpu::Limits::Limits;
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~Limits
() =
default
;
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Limits
&
setMaxBindGroups
(
auto
value)
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{
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this->maxBindGroups = value;
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return
*
this
;
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}
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};
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}
// namespace Graphic::Resource
Graphic::Resource
Definition
AGPUBuffer.hpp:6
Graphic::Resource::Limits
Definition
Limits.hpp:6
Graphic::Resource::Limits::setMaxBindGroups
Limits & setMaxBindGroups(auto value)
Definition
Limits.hpp:11
Graphic::Resource::Limits::~Limits
~Limits()=default
webgpu.hpp
src
plugin
graphic
src
resource
Limits.hpp
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