Engine²
Open-source game engine written in C++.
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Graphic::Resource::Limits Struct Reference

#include <Limits.hpp>

Inheritance diagram for Graphic::Resource::Limits:

Public Member Functions

 ~Limits ()=default
LimitssetMaxBindGroups (auto value)

Constructor & Destructor Documentation

◆ ~Limits()

Graphic::Resource::Limits::~Limits ( )
default

Member Function Documentation

◆ setMaxBindGroups()

Limits & Graphic::Resource::Limits::setMaxBindGroups ( auto value)
inline

The documentation for this struct was generated from the following file: