Engine²
Open-source game engine written in C++.
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Graphic::Resource::Limits Struct Reference
#include <
Limits.hpp
>
Inheritance diagram for Graphic::Resource::Limits:
Public Member Functions
~Limits
()=default
Limits
&
setMaxBindGroups
(auto value)
Constructor & Destructor Documentation
◆
~Limits()
Graphic::Resource::Limits::~Limits
(
)
default
Member Function Documentation
◆
setMaxBindGroups()
Limits
& Graphic::Resource::Limits::setMaxBindGroups
(
auto
value
)
inline
The documentation for this struct was generated from the following file:
src/plugin/graphic/src/resource/
Limits.hpp
Graphic
Resource
Limits
Generated by
1.16.1