Engine²
Open-source game engine written in C++.
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LoadDocumentTest.cpp File Reference
#include <gtest/gtest.h>
#include <filesystem>
#include <string>
#include "core/Core.hpp"
#include "exception/ReadRmlDocumentError.hpp"
#include "plugin/PluginRmlui.hpp"
#include "resource/GraphicSettings.hpp"
#include "resource/UIContext.hpp"
#include "scheduler/Init.hpp"

Functions

void LoadOverlayDocumentTest (Engine::Core &core)
void LoadOverlayDocumentFailureTest (Engine::Core &core)
void UnloadOverlayDocumentTest (Engine::Core &core)
void UnloadOverlayDocumentFailureTest (Engine::Core &core)
void LoadDocumentTest (Engine::Core &core)
void LoadDocumentFailureTest (Engine::Core &core)
 TEST (RmluiDocument, GlobalRun)
 TEST (RmluiDocument, FailedLoad)
 TEST (RmluiDocument, LoadOverlayDocument)
 TEST (RmluiDocument, FailedLoadOverlayDocument)
 TEST (RmluiDocument, UnloadOverlayDocument)
 TEST (RmluiDocument, FailedUnloadOverlayDocument)

Function Documentation

◆ LoadDocumentFailureTest()

void LoadDocumentFailureTest ( Engine::Core & core)

◆ LoadDocumentTest()

void LoadDocumentTest ( Engine::Core & core)

◆ LoadOverlayDocumentFailureTest()

void LoadOverlayDocumentFailureTest ( Engine::Core & core)

◆ LoadOverlayDocumentTest()

void LoadOverlayDocumentTest ( Engine::Core & core)

◆ TEST() [1/6]

TEST ( RmluiDocument ,
FailedLoad  )

◆ TEST() [2/6]

TEST ( RmluiDocument ,
FailedLoadOverlayDocument  )

◆ TEST() [3/6]

TEST ( RmluiDocument ,
FailedUnloadOverlayDocument  )

◆ TEST() [4/6]

TEST ( RmluiDocument ,
GlobalRun  )

◆ TEST() [5/6]

TEST ( RmluiDocument ,
LoadOverlayDocument  )

◆ TEST() [6/6]

TEST ( RmluiDocument ,
UnloadOverlayDocument  )

◆ UnloadOverlayDocumentFailureTest()

void UnloadOverlayDocumentFailureTest ( Engine::Core & core)

◆ UnloadOverlayDocumentTest()

void UnloadOverlayDocumentTest ( Engine::Core & core)