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Engine²
Open-source game engine written in C++.
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#include "spdlog/spdlog.h"Go to the source code of this file.
Namespaces | |
| namespace | Log |
Macros | |
| #define | SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_INFO |
Enumerations | |
| enum class | Log::Level { Log::trace = spdlog::level::level_enum::trace , Log::debug = spdlog::level::level_enum::debug , Log::info = spdlog::level::level_enum::info , Log::warning = spdlog::level::level_enum::warn , Log::error = spdlog::level::level_enum::err , Log::critical = spdlog::level::level_enum::critical , Log::off = spdlog::level::level_enum::off } |
Functions | |
| constexpr spdlog::level::level_enum | Log::ToSpdlogLevel (Level level) noexcept |
| template<typename T> | |
| void | Log::Debug (const T &msg) noexcept(false) |
| template<typename T> | |
| void | Log::Info (const T &msg) noexcept(false) |
| template<typename T> | |
| void | Log::Warning (const T &msg) noexcept(false) |
| template<typename T> | |
| void | Log::Error (const T &msg) noexcept(false) |
| template<typename T> | |
| void | Log::Critical (const T &msg) noexcept(false) |
| template<typename T> | |
| void | Log::Trace (const T &msg) noexcept(false) |
| template<typename T> | |
| void | Log::Log (Level level, const T &msg) noexcept(false) |
| void | Log::SetLevel (Level level) |
| void | Log::SetPattern (const std::string &pattern, spdlog::pattern_time_type time_type=spdlog::pattern_time_type::local) |
| #define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_INFO |